Unreal Engine is a real-time 3D creation tool developed by Epic Games, utilized in the space industry for simulation, visualization, and training purposes. It enables the creation of realistic virtual environments, such as lunar and Martian landscapes, for astronaut training and mission planning, partnering with organizations like NASA and ESA. Lockheed Martin also uses Unreal Engine for aerospace simulation R&D, digital twins, and immersive learning environments.
All verified mentions of this organization in source documents.
Everspace 2 uses Unreal Engine 5 and implements medium physics accuracy focused on high-speed looter-shooter drift mechanics.
'AROUND' provides high-precision, high-resolution 3D geospatial maps rendered with satellite maps, GIS data, and high-end graphic production technology using Unreal Engine.
SkyView is a platform-agnostic company that selects technologies from providers such as Nvidia Omniverse, Unreal Engine 5, Microsoft, and Meta based on client needs.
As an authorized service partner, PropVR is working with Unreal Engine experts to deepen its understanding of interactive 3D technologies and advance its digital twin roadmap to build solutions for large global developers.
PropVR is working with Unreal Engine to co-create city digital twins, immersive real estate architectural visualization, and other tech products for interior décor.
Cesium provided a plug-in for Unreal Engine and for Maxar’s geospatial data to support the simulation.
V5D for Unreal allows users to create custom visualization and simulation experiences in Unreal Engine while natively loading OGC CDB content produced by the Velocity 5D platform or other OGC CDB-compliant toolsets.
Cesium for Unreal enables a high-accuracy full-scale globe in Unreal Engine.
Marc Petit is the VP and General Manager of Unreal Engine at Epic Games.
Project Anywhere combines Cesium’s geospatial technology, global 3D terrain, and data streaming as 3D Tiles to Unreal Engine.
Project Anywhere provides a high-fidelity, full-scale WGS84 globe streamed into Unreal Engine as 3D Tiles.